Datenstand V1.0
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137
ckeditor/_source/core/focusmanager.js
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137
ckeditor/_source/core/focusmanager.js
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/*
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Copyright (c) 2003-2010, CKSource - Frederico Knabben. All rights reserved.
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For licensing, see LICENSE.html or http://ckeditor.com/license
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*/
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/**
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* @fileOverview Defines the {@link CKEDITOR.focusManager} class, which is used
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* to handle the focus on editor instances..
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*/
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/**
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* Manages the focus activity in an editor instance. This class is to be used
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* mainly by UI elements coders when adding interface elements to CKEditor.
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* @constructor
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* @param {CKEDITOR.editor} editor The editor instance.
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* @example
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*/
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CKEDITOR.focusManager = function( editor )
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{
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if ( editor.focusManager )
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return editor.focusManager;
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/**
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* Indicates that the editor instance has focus.
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* @type Boolean
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* @example
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* alert( CKEDITOR.instances.editor1.focusManager.hasFocus ); // e.g "true"
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*/
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this.hasFocus = false;
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/**
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* Object used to hold private stuff.
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* @private
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*/
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this._ =
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{
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editor : editor
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};
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return this;
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};
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CKEDITOR.focusManager.prototype =
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{
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/**
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* Indicates that the editor instance has the focus.
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*
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* This function is not used to set the focus in the editor. Use
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* {@link CKEDITOR.editor#focus} for it instead.
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* @example
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* var editor = CKEDITOR.instances.editor1;
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* <b>editor.focusManager.focus()</b>;
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*/
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focus : function()
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{
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if ( this._.timer )
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clearTimeout( this._.timer );
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if ( !this.hasFocus )
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{
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// If another editor has the current focus, we first "blur" it. In
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// this way the events happen in a more logical sequence, like:
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// "focus 1" > "blur 1" > "focus 2"
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// ... instead of:
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// "focus 1" > "focus 2" > "blur 1"
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if ( CKEDITOR.currentInstance )
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CKEDITOR.currentInstance.focusManager.forceBlur();
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var editor = this._.editor;
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editor.container.getChild( 1 ).addClass( 'cke_focus' );
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this.hasFocus = true;
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editor.fire( 'focus' );
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}
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},
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/**
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* Indicates that the editor instance has lost the focus. Note that this
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* functions acts asynchronously with a delay of 100ms to avoid subsequent
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* blur/focus effects. If you want the "blur" to happen immediately, use
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* the {@link #forceBlur} function instead.
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* @example
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* var editor = CKEDITOR.instances.editor1;
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* <b>editor.focusManager.blur()</b>;
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*/
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blur : function()
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{
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var focusManager = this;
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if ( focusManager._.timer )
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clearTimeout( focusManager._.timer );
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focusManager._.timer = setTimeout(
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function()
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{
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delete focusManager._.timer;
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focusManager.forceBlur();
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}
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, 100 );
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},
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/**
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* Indicates that the editor instance has lost the focus. Unlike
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* {@link #blur}, this function is synchronous, marking the instance as
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* "blured" immediately.
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* @example
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* var editor = CKEDITOR.instances.editor1;
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* <b>editor.focusManager.forceBlur()</b>;
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*/
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forceBlur : function()
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{
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if ( this.hasFocus )
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{
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var editor = this._.editor;
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editor.container.getChild( 1 ).removeClass( 'cke_focus' );
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this.hasFocus = false;
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editor.fire( 'blur' );
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}
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}
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};
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/**
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* Fired when the editor instance receives the input focus.
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* @name CKEDITOR.editor#focus
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* @event
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* @param {CKEDITOR.editor} editor The editor instance.
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*/
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/**
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* Fired when the editor instance loses the input focus.
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* @name CKEDITOR.editor#blur
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* @event
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* @param {CKEDITOR.editor} editor The editor instance.
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*/
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